I just found out about a cool game, but one that few people can play: Threadsteading.
Threadsteading is a two-player game for a modified quilting machine. The quilting machine is a computer-controlled longarm quilting machine, which moves a sewing head around a 12′ x 2.5′ area to stitch 2D paths.
Our custom input controller is attached to the sewing head, so it is always located just under the fabric surrounding the needle’s position. We’ve also reverse-engineered the control to the machine so we can send sewing paths directly to it. The game is thus played entirely on the quilting machine, and each round of the game results in a permanent physical artifact: a quilt.
They also have a version of the game that can be played on a smaller scale on a computer-controlled embroidery machine, which is something that is more likely to be found in a home.
I found out about the game because two of the designers are affiliated with UCSC (April Grow is a grad student who was a Disney Research intern, and Gillian Smith is a UCSC alumna), so the game was mentioned in a recent press release by Tim Stephens about student-designed games in the UCSC game-design program: UC Santa Cruz student games featured at IndieCade Festival.
Some of the other games mentioned in that press release also sound interesting, but none are quite as out-of-the-norm as a game on a quilting machine.