Gas station without pumps

2016 September 23

Threadsteading: A Game for Quilting and Embroidery Machines

Filed under: Uncategorized — gasstationwithoutpumps @ 11:03
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I just found out about a cool game, but one that few people can play: Threadsteading.

Threadsteading is a two-player game for a modified quilting machine. The quilting machine is a computer-controlled longarm quilting machine, which moves a sewing head around a 12′ x 2.5′ area to stitch 2D paths.

Threadsteading-Image1Our custom input controller is attached to the sewing head, so it is always located just under the fabric surrounding the needle’s position. We’ve also reverse-engineered the control to the machine so we can send sewing paths directly to it. The game is thus played entirely on the quilting machine, and each round of the game results in a permanent physical artifact: a quilt.

full article at  Disney Research » Threadsteading: A Two-Player, Single-Line, Territory Control Game for Quilting and Embroidery Machines

They also have a version of the game that can be played on a smaller scale on a computer-controlled embroidery machine, which is something that is more likely to be found in a home.

I found out about the game because two of the designers are affiliated with UCSC (April Grow is a grad student who was a Disney Research intern, and Gillian Smith is a UCSC alumna), so the game was mentioned in a recent press release by Tim Stephens about student-designed games in the UCSC game-design program: UC Santa Cruz student games featured at IndieCade Festival.

Some of the other games mentioned in that press release also sound interesting, but none are quite as out-of-the-norm as a game on a quilting machine.

2010 November 18

Math game competition

Filed under: Uncategorized — gasstationwithoutpumps @ 00:10
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The Games for Learning Institute have announced a contest for games that teach 5 of the New York State geometry standards for 6th grade. There is a flier at if you want something to post on the wall.

Register by: December 12, 2010
Game Submission Deadline: January 12, 2011

Unlike many game designers, the organizers here seem to be aware that schools don’t have cutting-edge equipment. The game has to run in a browser on a commodity PC or Mac (no special hardware or special plug-ins). I believe that Scratch games should qualify, via the Scratch Player (a Java applet), so beginning programmers (even 6th graders!) can get in on the action.

I’ve posted about Scratch before (Computer Languages for Kids) and the Build-Your-Own-Blocks extension to Scratch.  I don’t know whether BYOB has a Java applet player, which would be necessary for entering this contest.

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